
Level Designer · The Game Assembly
Marcus Ekman.
I build spaces that guide players without telling them — through pacing, landmarks, light and environmental storytelling.
01 — Featured
Below the Wire

A tense first-person horror experience in the trenches of the Western Front.
A young British soldier is ordered to make contact with a battalion that has stopped answering. Built in four weeks with a focus on visual storytelling, scripted events and VFX.
View breakdown →02 — Work
03 — Showreel

