GROUP PROJECTS

Myrstig

Production time: 12 weeks - half-speed → 4h/day

Engine: TGE (TGA’s in-house engine)

My contribution:

  • Puzzle design

  • Characters

  • Level Design

Team size: 17

Get it here on Itch!


Spite : Frozen Hel

Production time: 12 weeks - half-speed → 4h/day

Engine: Forge Editor (Teams’ own engine)

My contribution:

  • Level design

  • Character/Narrative

  • Playtesting

  • Sculpting in Blender

  • Lighting

Team size: 17

Get it here on Itch!


Cargo diver

Production time: 11 weeks - half-speed → 4h/day

Engine: TGE (TGA’s in-house engine)

My contribution:

  • Level Design

  • Set dressing

  • Tutorial

  • Play testing

Team size: 17

Get it here on Itch!


Checkmate

Production time: 6 weeks - half-speed → 4h/day

Engine: Unity

My contribution:

  • Level design

  • Puzzle design

  • Play testing

  • Set dressing

Team size: 22 including APA Academy students and an actress

Get it here on Itch!


Disconec-DEAD - TBA

Production time: 15 weeks - half-speed → 4h/day

Engine: Forge Editor (Teams’ own engine)

My contribution:

  • Level design

  • Play testing

  • Set dressing

  • Lighting

Team size: 22 including APA Academy students and an actress

Get it here on Itch!