Marcus Ekman
Level Designer
This level is a linear, narrative-driven horror experience set in a collapsing wartime bunker under aerial bombardment. The game is heavily influenced by games such as Amnesia: The Dark Descent, Outlast 1 & 2, the Resident Evil series, and other survival horror games. The player is guided through tight corridors using diegetic indicators such as blood trails, lighting, and sound cues, while environmental storytelling reveals a failed military experiment. The structure builds tension through controlled pacing, exploration loops, and escalating horror beats, culminating in a failed escape, after which the creature ultimately overtakes the player.
Here is a selection of my academic projects, where I have worked with level design, gameplay structure, and visual guidance. These projects showcase how I approach pacing, navigation, and how I use the environment to tell a story and guide the player.
Full game experiences developed at The Game Assembly in close collaboration with programmers, animators, and artists.
These projects are built using a TGA’s Engine TGE and a custom one developed from scratch as a team.