Marcus Ekman

Level Designer

Portfolio

A tense first-person horror experience.

Set in the English trenches on the Western Front, not long before the battle at the Somme. A young British soldier is ordered to get contact with a battalion that is no longer answering.


Here is a selection of my academic projects, where I have worked with level design, gameplay structure, and visual guidance. These projects showcase how I approach pacing, navigation, and how I use the environment to tell a story and guide the player.


Full game experiences developed at The Game Assembly in close collaboration with programmers, animators, and artists.

These projects are built using a TGA’s Engine TGE and a custom one developed from scratch as a team.

SHOWREEL